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NewPointe CG Kids Show

Timbuktoons is most well known for producing 2D animation “from script to screen” but did you know we also work on CG/3D animated projects as well?

Recently, Timbuktoons had the privilege of collaborating with friend and fellow-animation-lover Andy Waddell (from KidStuf Animation Studio at NorthPoint Ministries in Georgia) to develop CG assets for Creative Arts Director, Zach White and other creative content developers at NewPointe Community Church (a multi-site church in Ohio).

Timbuktoons helped visually develop the world and details of the inside and outside of the key structures needed for the CG artists.

We love the creative collaboration, unity in mission/vision and the pursuit of excellence inherent in a project like this.

Zach and his team at NewPointe did an amazing job proving what we needed by way of a treatment for their CG/Live Action Composite show including character descriptions and tons of reference material for each environment.

After a creative meeting with parties from all three teams/locations, we identified the scope and parameters as well as approval steps and production schedule. Next, Timbuktoons produced rough sketches for each environment needed.

Once final sketches were approved, Andy and his team got started on blocking the modeling space with primitives and tested out the space with a place-holder character and a virtual camera.

Project Challenges

  • NewPoint’s Kid Min Creative team needed their show concept “brought to life” through CG sets they could composite live actors in
  • Budget and Time constraints


Our Solution

  • Timbuktoons established the art direction through concept art, visually developed the world, the 2 key structures, and the interiors for both key environments
  • To stay on budget we focused only on the backyards of the homes and used flat shapes for background elements to make it feel like it takes place in a neighborhood (without having to model the whole neighborhood)
  • Timbuktoons worked with Andy Waddell and his team to produce visual development, modeling, texturing, and lighting for the CG sets
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